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The "Homecoming" effect comes from the RE2 Remake influence on the design. If you introduce behind the shoulder camera, it becomes very easy for the player to run past all the enemies, so you need to flood the screen with enemies or make them move faster. Add the modern TPS controls and the game gets a more action shooter feel overall.
Yes. And they also used some visual design elements from SH Movie (for example - a darker, smog-like fog can be seen in some scenes).
When RE4\RE2R mechanics and SH Movie aesthetics are combined - it accidentally makes the game look a lot like Homecoming.
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I would be more interested if they did a Shattered Memories esque complete rethinking of the design, with more exploration and dialogue periodically interrupted by PH chasing sequences. This style of gameplay feels like a perfect fit for SH2's narrative. And they could leave the original game as it is.
I think, if they change the game too much and turn the remake into a "reimaging", it would probably irritate a lot of fans.
Although, I agree that it would be nice to see more chasing and hide-and-seek elements rather than TPS-shooting elements.